


If you select other items than those requested, then those will simply be ignored. Randomize Texture Positions: At least one ungrouped face or a group (textures must have been applied to individual faces, not the entire group).Randomly Swap Objects: At least two component instances.Randomize Objects (Scale, Rotation, Position): At least one group or component instance.Place Components Randomly on Vertices: One component instance and at least one ungrouped edge.Place Components Randomly on Edges: One component instance and at least one ungrouped edge.Place Components Randomly on Faces: One component instance and at least one ungrouped face.Random Vertex Positions: At least one ungrouped edge (ditto).Random Face Push/Pull: At least one ungrouped face (you can “go inside” a group to edit its faces without the need for exploding it).A reminder will be shown when that has not happened. Since each of these tools operates on different things, at least one of the following must be selected before the tool is started.

This extension’s functions can be accessed via the Tools > Random Tools menu item or its toolbar: For architectural models, they can randomize repeating textures and create small perturbations that make items look more realistic. These tools are useful to create random variations in landscape items (trees, shrubs, etc.) or to add grass or fur.
